
In fact, I came across numerous bugs and glitches that really soured my Watch Dogs: Legion experience. To have a character killed off to a glitch felt very cheap. After taking heavy amounts of damage during a gunfight, a car came hurtling around a corner, and even though it didn’t make contact with me on my screen, my hitman was hurled into the air and died instantly. I had grown rather attached to my hitman - a mid-40s chap with greying slicked-back hair, nice suit, and hipster glasses - but tragedy soon struck. Knowing that an operative can die makes you think twice about rushing into a situation. Watch Dogs Legion has a permadeath mode, which is great. In fact, throughout my playthrough, I stuck with a hitman who I recruited early on and pretty much didn’t change who I was playing with until he was killed by a glitched invisible car.
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A specialised getaway driver or someone with a faster download speed ability would have been nice, but it was just easier to stick with the person I had. It’s innovative for sure, but it soon becomes redundant. This is where the ‘play as anyone’ mechanic falls drastically flat. There’s a fair variety of recruitment missions that you’re sent on, but having to recruit a new person just to get a unique ability that none of my current operatives had soon became a lot of effort. These extra missions are fun, to begin with, but they soon grow wearisome. They’ll then give you some sort of task or mission to prove that you’re the real deal before they join. Recruiting operatives into DedSec is done by walking up to eligible people and asking if they want to sign up (I can faithfully attest that this is the most unrealistic part about Watch Dogs: Legion - nobody in London even makes eye contact, let alone speaks to one another). Once unlocked, they are shared between DedSec members. Instead, upgrades, tech, and non-lethal weapons (lethal weapons are locked to certain characters) are all unlockable by collecting Tech Points which are rewarded for completing missions or by finding them hidden around the map. With Legion, you won’t find skill trees for your new operatives either.

On the other hand, recruiting a janitor won’t get you much in terms of high-tech gadgetry, but a janitor does have the ability to blend in with the environment by pretending to clean an area, which makes for an amusing way to disappear from Albion’s thugs. A spy, for example, is equipped with the ability to call for a car which can turn invisible, a watch that jams enemy guns, and a silenced pistol. Each recruitable person comes with their own abilities (some passive and others active), weapons, gadgets, and sometimes disadvantages. However, the unique gameplay mechanic that vastly differentiates the game from its two predecessors is that you can play as any of the people walking the streets of London, from the oldest of retired pensioners to the youngest of spritely celebrities - all can be recruited to aid your cause. With DedSec in tatters, you are soon tasked with rebuilding the hacktivist group by recruiting a new team, clearing its name, and liberating London from its oppressor. Although the game warns you that this is a work of fiction and any similarities are purely coincidental, with present-day London already being one of the most surveilled cities in the world, you could easily see Legion’s dystopian London soon become a reality.

Armed officers stand on street corners, autonomous turrets sit atop checkpoints throughout the city, and drones fly menacingly overhead ordering groups of six or more to disperse.

A private military contractor by the name of Albion now patrols the streets in a bid to keep order. Several locations around London are bombed and DedSec, the returning hacker group from previous games, is framed for the attacks and killed off. Straight from the off, Legion is a much more serious affair than Watch Dogs 2. With Watch Dogs: Legion, the sunny and vibrant streets of San Francisco have been swapped out for the gritty and crime-ridden roads, lanes, and alleyways of a dystopian London set in the not-too-distant future.
